A Templar betrayal, a mechanized throne and a madman who would be king
The Bone Guard runs afoul of modern knights, ancient Assassins and the self-proclaimed King of Jerusalem, hell-bent on reclaiming his throne. Hired to safeguard a medieval manuscript, Grant and his wingman plunge straight into danger, chasing a killer, a thief, and an old adversary they know as the Phantom. Their client is lying, their objective is missing, and their reputation is on the line—along with their lives—as they hunt for clues in Turkish baths and ruined churches from Istanbul to the Dead Cities of Syria. Modern wars spark ancient rivalries, leaving Grant caught between the man who would be king, and the mystery shrouding his mechanical throne. The Templars are after Grant’s head, and the next target is the woman who ignited his heart. The Bone Guard is on the job and the legend’s about to get real.
A stolen library, an old adversary, a league of warriors lying in wait…
When they receive a package from the Warden—the old-school Nazi whose hirelings nearly killed Grant in Arizona—Grant’s surprised it’s not a bomb but a job offer. The Warden holds the clue to a stash of Italian artworks stolen by the Nazis, which includes a thousand-year-old library stolen from the Jews of Rome. Trouble is, the stash has been tapped to raise money for the Gladio, a secret anti-Communist army established after WWII.
D.A. talks the Bone Guard into taking the job, but how do you know whom to trust when the Nazis write your paycheck? The Gladio leader wants his treasure, the Bone Guard wants to save the library—and the Warden’s not saying what she’s really after. A young historian helps them sort out the clues, from a ruined town to a buried Flak Tower, but they’re completely unprepared for what they find…
When betrayal comes, even Grant can’t brace for impact. The Bone Guard returns in their most dangerous adventure yet!
Veteran heroes, a secret map, a legendary lost tomb!
When a grad student discovers a musical map to Genghis Khan’s tomb, her scholarly life explodes into arson and gunfire. Grant Casey brings in his team for a race to the tomb—to prevent Chinese authorities from burying it forever.
From Cambridge, Massachusetts to Cambridge, England Grant’s team searches for clues—then flies to Inner Mongolia, bringing together a Mongolian singer, a Hong Kong billionaire with a secret past, and Grant’s former commanding officer, who hates his guts.
Mongolian traditions clash with modern priorities in a high-stakes adventure to save one of the world’s greatest lost treasures.
A sunken U-boat, a desert hit-squad, a family secret that might bury Grant forever!
When there’s a break-in at the tribal center on the reservation where he grew up, Grant flies home to Arizona only to find himself confronting white supremacists, Nazi eugenics and the tribal elder who refuses to speak his name: his own grandfather. Will Grant recover the most famous skeleton ever lost—or will he join the bones in their eternal rest?
A hidden masterpiece points the way to a treasure lost since the fall of Rome!
Before fleeing her Mossad pursuers, his Nazi client, the Warden, leaves Grant Casey a final gift—or is it a curse? An unknown Caravaggio, coveted by collectors, and hunted by the man who chained Grant to a sinking ship and left him for dead. When the painting goes missing, an ambitious art restorer will do anything to gain access to the lost work—even if it’s over Grant’s dead body.
Renaissance science and the artist’s tragic life and untimely death provide the clues, while team member D.A.’s past rises to haunt the hunters. The last thing Grant wants is to get involved, but if his enemy wins the race, it’s literally the beginning of the end: the flame to inspire the Apocalypse.
“If you like James Rollins or Dan Brown then this is right up your alley.” –bestselling adventure novelist Douglas Pratt